Overview of Design Patterns

 

General remarks

Objecteering Java Developer is delivered with design patterns and programming patterns that you will find very useful as a Java designer.  These patterns result in the modification of a model by creating objects or by modifying existing objects.

 

The patterns delivered with the Objecteering Java Developer are:

·         the creation of methods to be implemented

·         the creation of methods to be redefined

·         the transformation of a primitive class into a non-primitive class

·         the transformation of a non-primitive class into a primitive class

·         RMI

·         event source

·         event listener

 

 

Access

These patterns are available in the context menu of a class, a package, an attribute or an association end.

 

Figure 133. Menu for launching patterns